Texture 3D, i.e. bump mapping from a graphic file

Texture 3D allows you to create a convexity in mesh model based on a graphic file. It works similar to mapping during rendering, In the case of 3D texture, a model with real deformation is created.

See how to create such a deformation in three steps.

1. Replace the model with so -called. mesh.

Tekstura 3D

 

2. Add look.

Tekstura 3D

3. Create a 3D texture.

Tekstura 3D

Choose the appropriate parameters. but remember, that working on a reticular model (consisting of triangles), A significant reduction in size or high smoothing results in a drastic extension of the time calculation of this operation. At the same time, the file size increases.

Tekstura 3D

Of course, such a model will not be smooth…

If you want to learn other techniques of working with mesh – then you can read its description before dragging or simply open it: https://solid-szkolenia.pl/szkolenia-otwarte-1/

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