Texture 3D allows you to create a convexity in mesh model based on a graphic file. It works similar to mapping during rendering, In the case of 3D texture, a model with real deformation is created.
See how to create such a deformation in three steps.
1. Replace the model with so -called. mesh.
2. Add look.
3. Create a 3D texture.
Choose the appropriate parameters. but remember, that working on a reticular model (consisting of triangles), A significant reduction in size or high smoothing results in a drastic extension of the time calculation of this operation. At the same time, the file size increases.
Oczywiście model taki nie będzie wygładzony…

