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Texture 3D, i.e. bump mapping from a graphic file

Tekstura 3D

Texture 3D allows you to create a convexity in mesh model based on a graphic file. It works similar to mapping during rendering, In the case of 3D texture, a model with real deformation is created.

See how to create such a deformation in three steps.

1. Replace the model with so -called. mesh.

2. Add look.

3. Create a 3D texture.

Choose the appropriate parameters. but remember, that working on a reticular model (consisting of triangles), A significant reduction in size or high smoothing results in a drastic extension of the time calculation of this operation. At the same time, the file size increases.

Oczywiście model taki nie będzie wygładzony…

Jeżeli chcesz poznać inne techniki pracy z siatkami – zapraszam na moje szkolenia: https://solid-szkolenia.pl/szkolenia-otwarte-1/

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