Do you know, że… ?
You can change a number of appearance and scene parameters during rendering. You can also define your own floor design.
A typical cubic scene consists of walls, floor and ceiling. It depends on it, what will be reflected in the element and what degree of exposure the scene has (whether the rendered element is perceived as light or dark).
Option Add a look to the floor is available in the tab Scene in the group Scene, lights and cameras.
The floor is defined as the standard appearance, You can now choose from the available Appearance Database. Editing takes place in the same place (not on the Appearances tab).
Examples of the use of floors made by me: